Jumat, 14 September 2012

CHEST
 Chests are blocksthat store items. A single chest can store up to 27 stacks of items or blocks and can hold from 0 to 1728 blocks. A large chest is created by placing two chest blocks adjacent to each other, however, large chests cannot be created directly beside each other. Large chests have 54 storage slots and open as a single chest with six rows of slots. A large chest can hold from 0 to 3456 blocks. The top three rows in the interface correspond to the eastern or northern chest block and the bottom three to the southern or western chest block.
A chest is opened by right-clicking on the chest and closed by pressing the Esc button or the inventory button (default E). Items in chests can be quickly transferred to and from a player's inventoryby shift-clicking on the item; this will move all items in the slot to a free slot in the inventory and vice versa. For more control, all the items in a slot can be picked up with left-click, or half the items with right-click; then use left-click to place all items being moved, or right-click to place a single item at a time.
Destruction of a chest will drop all of its contents where the chest was destroyed. If one half of a large chest is destroyed, the corresponding items from the destroyed chest block will be dropped and the remaining chest block will continue to function as a small chest. The items in a large chest are organized so that the bottom half of the inventory is concentrated into the South or East side of the large chest, depending on how the chest is oriented.
IngredientsInput � Output
Wooden Planks
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksOak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksOak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksGrid layout Arrow (small).pngChest
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksOak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood Planks
Oak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksOak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood PlanksOak Wood PlanksSpruce Wood PlanksBirch Wood PlanksJungle Wood Planks
IngredientsInput � Output
Chest + Minecart
Grid layout Arrow (small).pngStorage Minecart
Chest
Minecart

BONUS CHEST


Example of loot in a bonus chest
A bonus chest will generate near the player's spawn if the Bonus Chest option is enabled in the World Options menu. This option is suggested for new players who are unfamiliar with the game's mechanics, but does have other uses such as getting food in an Ocean biome and not having to waste time getting basic starting items. Up to four Torcheswill spawn around the chest in adjacent horizontal and vertical squares. Bonus chests contain up to ten item stacks, chosen from the following list:
ItemQuantity per stackWeight
Stick1 - 310
Oak Wood Planks1 - 310
Oak Wood1 - 310
Wood Axe15
Wood Pickaxe15
Red Apple2 - 35
Stone Axe13
Stone Pickaxe13
Bread2 - 33
Each world seed's Bonus Chest will always contain the same items. Due to blocks in the way, sometimes a Bonus Chest will not spawn resorting in total loss of the chest. In other cases the chest will not appear but the items it held will be on the ground. Torches will sometimes not spawn for the same reason or else appear as items on the ground. These issues are probably unintentional and therefore a bug.

History

Chests were added in the Indev January 24th update.
A special version of the Chest, the Locked Chest, was used as an April Fool's joke on April 1st, 2011 in version Beta 1.4. It was removed on April 5, 2011.
Previously, if a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests, but as seen in the picture, you could connect multiple chests together and get a glitched "Huge Chest". Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed. This was partially fixed in Beta 1.1_02, however it was still possible if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen. This bug was completely fixed in Beta 1.5, however any chest previously created in this way still functions.
In the Adventure Update, chests were majorly changed:
Before the Beta 1.8 Adventure Update, chests and double chests had a different model and texture: Chest Pre-Beta 1.8.pngDouble Chest Pre-Beta 1.8.png, and did not show an opening/closing animation. As of Beta 1.8, the chest's texture is not in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the double chest. However, prior to 12w21a, the chest particles were still based off terrain.png and for the Locked Chest texture. Chests used to be solid blocks, but are now tile entities, which means they no longer showed the block breaking animation and are also slightly smaller than they were before. A large chest is now created by placement of two adjacent chest blocks, and can't be created directly beside each other. and
In Beta 1.8, when shift+clicking objects from a chest into an already full inventory, or from the inventory to a full chest, Minecraft would crash. Beta 1.8.1 was released solely to fix this bug, although it still happens.
In Beta 1.8, chest opening and closing sound was the same sound file as a door, although this was replaced in the 1.0.0 sound update, and chests now have a new sound.
Before the Beta 1.8 update, the front of the chest (with the latch) faced away from any adjacent solid blocks, or face west if placed independent of other blocks. The viewpoint of players had no effect on the orientation of placed chests.
As of 1.2.4, Cats will try to sit on chests, making them unopenable. This is only meant to annoy the player. This can be prevented by placing a solid, but "transparent" block (such as a fence) above the chest.
In Snapshot 12w16a, the 'bonus chest' option was added to the Options menu, and in snapshot 12w18a, chests were no longer the only source of Cocoa Beans.
In Snapshot 12w21a, Jeb removed the original textures for chests from the terrain.png file. This freed seven slots. A variant of this chest utilizing the same structure but a different texture was added, called Ender Chests.

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