Jumat, 07 Desember 2012

Blaze

Blazes are mobs with a yellow skin and brown eyes found in The Nether. They primarily spawn from Monster Spawners found mostly inside Nether Fortresses. Their bodies are made up of a head atop a central column of smoke, and three rotating sections. Each rotating section contains four floating yellow rods. Blazes can fly and shoot Fire Charges. They make a metallic breathing sound.

Spawning

Blaze spawners can be found only in Nether Fortresses, and will start spawning Blazes once the player gets within 16 blocks. The spawners have a chance of spawning 1-4 Blazes at once. Blazes can only spawn in light level 11 or lower (at the lower half of their body). Blazes can also spawn naturally elsewhere in Nether Fortresses.

Jumat, 30 November 2012

Wither Skeleton


Wither Skeletons are dangerous hostile mobs that spawn in Nether Fortresses. Wither Skeletons are the Nether equivalent of skeletons. Unlike skeletons, however, Wither Skeletons use stone swords and are over two blocks tall. When hit by a Wither Skeleton on any difficulty, the player is inflicted with the "Wither" effect for 10 seconds, darkening the health bar and further damaging the player. When killed, the mob may drop coaland bones, and very rarely drop their skull and the stone sword. The skulls are the key items to creating the Wither boss.
Wither Skeletons, like all Nether mobs, are immune to fire and lava and are not damaged by daylight. Some Wither Skeletons can also pick up items, weapons, tools, and armor, similar to other undead-type monsters.

Spawning

Wither Skeletons only naturally spawn in nether fortresses (even if the area where a fortress would be was generated before their inclusion, since it is tied to the location of the fortress, not the fortress itself). Block type does not matter with naturally spawned Wither Skeletons (e.g., replacing a Nether Fortress' bricks with normal blocks will still allow wither skeletons to spawn); they follow the same spawning conditions as naturally spawning Skeletons: light level 7 or less where their lower half will be.
When used in the Nether, Skeleton spawn eggs are able to spawn Wither Skeletons instead of the normal skeletons 80% of the time. Similarly, when a spider is spawned in the Nether (whether via spawn egg or a mob spawner), it has a slight chance of spawning with a wither skeleton jockey instead of an ordinary skeleton.

Combat

Wither Skeletons are tough mobs to fight due to their high attack strength, and because they inflict Wither, as well as they are likely to coexist with a Blaze. Their biggest weakness is that they can't pass through a two block high passage, because they are too tall, much like Endermen.
If there are lots of Wither Skeletons and Blazes around, bring some Blocks of Iron and a pumpkinto make an Iron Golem. This is also a good way to farm the drops of the Wither Skeleton.
If an Iron Golem is not an option it is advised that the player treat the Wither skeleton as they would a creeper, albeit with far more care. If you attack and move backwards at the same time you should not have any trouble avoiding damage provided you have some room to maneuver. If you have your back to a wall spam attacking should be enough to kill a single Wither Skeleton without taking damage. If you have your back to a wall and are facing more than one Wither Skeleton it is strongly advised that you move to a position where you have room to maneuver as the Wither Skeletons move slightly faster than zombies and so more easily overwhelm you. Sniping with a bow is also effective although it is not recommended at under 10 blocks away (without a punchenchantment) as Wither Skeletons move surprisingly fast.
If you find yourself facing a Blaze at the same time the best course of action is to move into a place inaccessible for the blaze -such as a corridor- and then proceed in taking the above steps to kill the Wither Skeleton. If this is not possible it is suggested that the player run out of range of the blaze and turn to face the Wither skeleton. It is strongly advised that inexperienced players do not face both mobs at the same time as this often leads to death, but for more experienced players willing to face both you should either; deal with the blaze first by charging at it with a sword (do not use a bow as you will be exposed to attack) and then turning and facing the Wither Skeleton or (more recommended) putting the Wither Skeleton between yourself and the Blaze so as to use its body as a shield against the Blaze's fireball attack, and then charging the Blaze once it is dead.
Like all mobs, Wither Skeletons can travel through a Nether Portal. This means that if you put a Nether Portal inside the Nether Fortress, and yourself between the portal and a Wither Skeleton (or any other hostile mob), the Wither Skeleton will travel towards you but teleport into the overworld. This means that once you get back from the Nether you might still be up for a fight against a Wither Skeleton.
It is also possible to use an invisibility potion therefore be able to fight the Wither skeleton with only stone sword and no armor. This is one of the easier ways to kill a wither Skeleton but it requires you have a Invisibility potion.


Witch

Witches are hostile, ranged mobs commonly spawning in Witch Huts. They're the second hostile ranged mob to spawn in the Overworld - the first being the skeleton.

Appearance

Witches have a similar appearance to the villager mob, and they wear purple and green robes with brown leggings underneath. They have large noses (which moves slowly around on the Witch's face, as stated in Dinnerbone's tweet) with a single wart and have lavender colored eyes. They wear the usual witch hat with a green buckle on it, and their skin is slightly paler than the normal villager. However, witches periodically give off purple star particles similar to the villager's green stars.

Combat

The witch mob uses splash potions of poison, weakness, damage, and slowness to fight the player. The current order of potions thrown is; slowness, poison, they will then proceed to throw potions of harming until the player is no longer poisoned which they will rectify by throwing another splash potion of poison and will continue to do this. The splash potion of harming will occasionally be substituted by potions of slowness. These potions will affect other mobs - not just the player. The witch does not burn in sunlight and when set on fire, drinks a potion of fire resistance. This can be seen when a bottle appears in the witch's hands. Iron Golems will attack witches as most other hostile mobs.
Witches are almost immune (85% damage resistance) to splash potions of poison and instant damage. When damaged, they will drink a potion of healing, healing themselves. When drinking a potion, a witch's nose will point straight forward (instead of down). While healing they can't attack the player. If lit on fire by lava or fire, witches will quickly drink potions of fire resistance, making lava and fire ineffective ways of killing witches.
A bow will likely be the best weapon for dealing with a witch, as the splash potions have only a short range (at most nine blocks) compared to arrows (which, when fired straight at full charge, travel 24 blocks). If a bow is not an option, however, a direct melee charge is the best option. Due to the witch's slow attack speed, if the player runs in a straight line and manages to get a quick sword strike in, the witch will try to heal themselves with a potion of healing, leaving the player to attack them without fear of retaliation.

Mooshroom

     

Appearance

Mooshrooms use the same model as the cow, but have red skin (with the white patches also used by the cows), black eyes, and are covered with red mushroom growths.

Uses

Mooshrooms can be sheared for 5 red mushrooms, which turns them into cows. Sheared Mooshrooms cannot be reverted back to Mooshrooms. If killed, they drop leather and raw beef (steak if killed with fire), exactly like cows. Mooshrooms can be milked with a bucket as well, but also can be "milked" with an empty bowl to obtain a bowl of mushroom stew, making them very useful.

Breeding

Breeding a pair of Mooshrooms will produce another Mooshroom. If you shear the baby Mooshroom�s parents, the parents stop following the baby.
Baby Mooshrooms will walk faster and are followed by their parents. They will not drop anything when killed, but still can be milked and sheared. Shearing will turn the baby Mooshrooms into Calves.


                                             

Jumat, 19 Oktober 2012

TNT

TNT
TNT.png
TNT
TypeSolid Block
RequirementsNone
PhysicsOnly after activation
TransparencyNo
LuminanceNo
Blast Resistance0
ToolAny tool
RenewableNo
StackableYes (64)
First AppearanceClassic 0.26 Survival Test (October 24, 2009)
Data valuedec: 46 hex: 2E


TNT (trinitrotoluene) is a highly destructive block that, once activated, creates an explosion. TNT is usually recommended as a quick and efficient method for destroying large portions of undesirable blocks or structures. It can also be used as a weapon, but isn't recommended due to its destructive nature and its potential to seriously injure or even kill players if they stray too close to the blast radius. Detonating TNT in water will prevent it from destroying any blocks; however, entities will still be damaged if within the blast radius.


Crafting

IngredientsInput � Output
Gunpowder + Sand
GunpowderSandGunpowderGrid layout Arrow (small).pngTNT
SandGunpowderSand
GunpowderSandGunpowder

Explosive properties

A TNT explosion
Upon being in the blast radius of a nearby explosion, right clicked with flint and steel, contact with fire or a fire charge, lava, or application of redstone current, TNT will follow the laws of physics (e.g., gravity), emit smoke, flash white, and explode after 4 seconds, or seven flashes. Almost all blocks (see list below), mobs, and players caught in the blast radius will take damage or be destroyed/killed outright. However, the damage to blocks (but not the player or mobs) can be prevented by detonating the TNT in a liquid. Floating items hit by the blast will be destroyed, however any block between an item and the center of the blast, no matter the size or material, will protect the item from destruction.
The TNT blast will propagate according to this formula f=e-r, where f is the force of the TNT blast after propagating through the block, e is the energy of the blast before propagating through the block, and r is the blast resistance of the block. Thus, the explosion propagates farthest (7 blocks) through air, which has a blast resistance of zero. However, TNT immediately enclosed in stone will destroy an exact 3x3x3 cube originating from the center of the blast. The damage is lethal at close range.
Numerous blocks and entities can survive TNT blasts, and even protect the player. In the case of blocks, obsidian, bedrock, and liquid source blocks are immune to TNT explosions, which allows for bomb shelters, a sealed world, and TNT cannons, respectively. In addition, a player or mob sitting in a minecart will take minimal damage from a TNT explosion, and this effect allows them to be launched great distances.
For those who use TNT in the Nether, or deep underground, lava can and will eventually set fire to TNT, causing it to detonate. Furthermore, since TNT explosions require intensive CPU power, large explosions will cause severe stuttering in singleplayer and extreme lag while playing in multiplayer.
In addition, TNT has several interesting properties. Theoretically, an infinite amount of primed TNT can fit into one cubic meter because primed TNT will not collide with other primed TNT. Falling sand and gravel entities will react accordingly to a detonation, scattering from the point of origin, and will fall through the TNT when it is triggered. If sand or gravel fall through primed TNT while it is underwater, the TNT will detonate normally, causing an explosion.

  Uses


TNT monster traps can be created, making TNT a powerful defensive tool. When exposed to a Redstone current, the TNT activates as if it had been activated by a player. Combine this with a Pressure Plate and you can create an automatic defense for your buildings. Also, if you dig two blocks down, place a TNT block, then any block and then a pressure plate on top you get a landmine, which is great for defense.
For the TNT to receive the circuit's signal, the Redstoneneeds to be directed straight into it from at least one of four sides, from either the Layer the TNT is based on, or above or below one layer. Diagonally adjacent entry will not make a connection. Redstone next to TNT will also set off the TNT, even if it is not directly connected with it (through a T connection not directly connected, or an "I" connection running parallel alongside it). TNT will only be set off by redstone if the redstone signal it is receiving turns on. This means that if it is receiving a current when it is placed, it will not be set off, but if the signal turns off and turns on again, it will be set off. There is however a bug where after flipping the signal off, sometimes only a few of the TNT blocks will become active. Redstone torches will activate a TNT block as well if directly under the TNT block, or under a block on which the TNT rests.
TNT is also good for clearing large amounts of dirt or gravel when mining underground. It should be noted that you should avoid using TNT to clear areas when high up in a ravine, as the TNT might destroy the block you were standing on, causing you to fall to your death, you might fall off when running away from the TNT to avoid blast damage, and if you get hit by an explosion and surviving (mostly because of armor) you will probably be knocked off by the explosion knockback.
Because primed TNT is affected by physics, it is used as a projectile which is propelled by an explosion of a TNT charge in TNT Cannons. Also, arrowsattached to TNT will fall off when it becomes a primed TNT. This can be used to create arrow traps.
It is possible to "rocketjump" via TNT, by jumping while standing on it just before it explodes. However, this will deal damage, and possibly kill an unprotected player, so heavy armor is needed.
Both activated and non-activated TNT can be pushed with pistons. No explosion properties or damage levels are changed by the push. Like any other block, it will stop as soon as the piston is fully extended; it is not launched.
Although this may be a bug, TNT can be used to view nearby caves/underground spaces. This is done by using pistons to push TNT into where you are standing. Because TNT is transparent, this will not hurt you, but will allow you to see through all blocks that aren't adjacent to air. However, as TNT is quite dangerous and may be accidentally set off by the Redstone controlling the piston, it's best to use a block like Glowstone instead.

Ender Dragon

Ender Dragon


EnderdragonFlying.gif
Health Points200 (Heart.svg � 100)
Attack Strength10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
SpawnThe End
First AppearancesBeta 1.9pre4(disabled)

Beta 1.9pre6(official)
Network ID63
Savegame IDEnderDragon
DropsThe Overworld Portal and Dragon Egg (Directly below it)
Experience
20,000
An Ender Dragon attacks a player while being healed
The portal generated when the dragon is defeated
The Ender Dragon is the first (and currently in the actual game, the only) official boss mob to appear in Minecraft (with the second being the Wither, introduced in pre-release 12w34a). It only naturally spawns in The End. This mob uses the dragon model Notch created, but utilizes a texture more reminiscent of an Enderman, being black and scaly with purple eyes.

 Appearance

The Ender Dragon is a large, black dragon with glowing purple eyes. It is the second-largest mob in the game, only beaten by the unused Giant. It has a few dark gray features, such as the wings and various other parts of its body. Similar to Endermen and Spiders, the Ender Dragon's eyes are visible through darkness, so you can see it coming from anywhere in the End.

 Strategy

Before entering the End, it is very strongly advised that the player first sleep in a bed near the End portal or taking a backup in case they die during the battle. It is strongly recommended that the player should have a full set of iron armor or higher, as any lower will get you easily knocked off The End by the Ender Dragon. Also have a diamond sword along with a bow and 2 to 4 stacks of arrows, or a bow with the Infinity enchantment, but note that the sword enchantment fire aspect and the bow enchantment flame do not work on the Ender Dragon.
Upon entering the End, a purple "boss health" bar appears at the top of the player's screen. This bar indicates the remaining health of the resident Ender Dragon. Each End dimension houses a single Ender Dragon whose health is periodically charged by nearby Ender Crystals. These crystals can be found at the top of Obsidian pillars that dot the landscape. As the healing effect of the Ender Crystals can reverse hard-won damage rather quickly, it is recommended that they be destroyed before the player engages the Ender Dragon.
Destroying an Ender Crystal while the Ender Dragon is being charged by it (indicated by a series of circles appearing between the Ender Crystal and the Ender Dragon) will cause the Ender Dragon to take additional damage instead of being healed. If the player repeats this method for all of the Ender Crysals, then the Ender Dragon will become weak and can be killed with no chance of it regaining health. Even after taking so much damage, it is still stronger than an average mob. Players can destroy an Ender Crystal by either as they would a regular block or by attacking it with a sword, a bow and arrow, snowballs, etc. When destroyed, the Ender Crystal explodes, leaving behind a block of Bedrock.
Defeating the Ender Dragon in creative mode is quite easy, as the player can fly around and easily snipe or attack the dragon with melee attacks without having to worry about getting killed. But you MUST destroy the Ender Crystals as they will continue to heal the dragon even in creative mode. You have to worry about possibly getting knocked off the island because even in creative mode you can still die if you are knocked off the edge into the void.
The most common and easiest strategy to defeat the Ender Dragon is to destroy all of the Ender Crystals before attempting to fight the Ender Dragon, as any damage done to the dragon can be quickly undone by the crystals. Since Ender Crystals explode, an advisable strategy is to shoot arrows or to throw snowballs from a distance so the player does not take damage, then climb up the Obsidian towers with a ladder. This ensures that if the player falls off the tower due to exploding Ender Crystals, that player will be able to grab onto the ladder and not die. (However, it should be noted that the Ender Dragon can and will destroy the player's ladders).
If at all possible, the player should attempt to destroy the Ender Crystals while the Ender Dragon is too far away to detect or charge them. The player can wait for the Ender Dragon to fly near to the edge of the map, then run the other way until the boss's health bar disappears. The player can then safely destroy the Ender Crystals on that end of the map, taking care not to get close enough for the Boss's health bar to reappear. By repeating this strategy a few times, the player should be able to clear out the crystals from all parts of the map.
When the Ender Dragon charges the player, it is directly facing the player. This gives the player a good chance of attacking its head to deal extra damage. But if the player decides to attack it, he/she will have less time to try to avoid its attack. The Ender Dragon will also destroy any block it comes into contact with except Obsidian, End Stone, and Bedrock. Instead of destroying them, the Ender Dragon passes through them. This makes TNT strategies difficult, if not impossible, to successfully execute. The Ender Dragon's swooping melee attacks have a significant amount of knockback if a player is hit by them, often knocking the player off of the platform in the End. The impact of the Ender Dragon's body and wings cause damage to the player, as well as knock back. Because of the Ender Dragon's speed and flight, projectiles are favored over melee approaches. The Ender Dragon's immense health and evasive nature necessitate a large ammunition stockpile. At least 2 full stacks of arrows are recommended since most will miss. Lava is useless, as it is immune to fire damage. Water is also useless, as it will take no damage from water and will destroy the block. Knockback enchantments are useless unless the enchantment is on grade 8 or higher (this is possible in SMP with modifications). Snowballs have the potential to stun-lock an Ender Dragon as its recovery time is slower than the firing rate of snowballs. Snowballs can also damage the Ender Dragon along with other thrown entities, such as Ender Pearls and Eggs. The Ender Dragon will take more damage from a melee attack than a ranged attack. Therefore, the player should wait for it to charge, sidestep, and then attack. Beds, which explode in the End, can be detonated when the Ender Dragon is nearby, causing considerable damage to it. This seems to almost be an exploit and should be avoided. TNT works the same without exploitation.
A dying enderdragon. (Animated)
Once killed, the Ender Dragon will appear to have beams of light spontaneously erupting from its body. It will then explode, dropping enough experience to bring a player from no experience to level 78 (20000 - 10 drops of 1000 experience, one drop of 10000 experience).
If the player brings an enchantment table and 15 bookcases with him/her while killing the Ender Dragon, he/she can set it up after it dies and use it every 30 levels for many high level enchantments. It will also spawn an exit portal with a Dragon Egg on top. Entering the portal will activate a text cutscene that lasts for an average of 8 minutes, 30 seconds. After the cutscene, the player will be teleported to his/her spawn point in The Overworld. The cutscene can be skipped by pressing the Esc key, and will instantly send the player to his/her spawn point/Bed in The Overworld. The player may return to the End after defeating the Ender Dragon, however there will be no new dragon.

This video is about the ENDERDRAGON, it shows you very interesting stuff.


What is MINECRAFT??

Minecraft

Minecraft is a sandbox indie video game written in Java originally created by Markus "Notch" Persson, and now by his company Mojang AB. It is heavily inspired by Infiniminer.
From its creation, Minecraft was developed almost exclusively by Notch until Jens "Jeb" Bergensten started working with him, and has since become head of its development. It features music by Daniel "C418" Rosenfeld and paintings by Kristoffer Zetterstrand. Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was released as Minecraft 1.0 on November 18th, 2011. Since it's release, Minecraft has expanded to mobile devicesand a version for Xbox 360.
Minecraft focuses on allowing the player to explore, interact with, and modify a dynamically-generated map made of one-cubic-meter-sized blocks. In addition to blocks, the environment features plants, mobs, and items. Some activities in the game include mining for ore, fighting hostile mobs, and crafting new blocks and tools by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various multiplayer servers or their own single player maps. Other features include redstone circuits for logic computations and remote actions, minecarts and tracks, and a mysterious underworld called the Nether. Ultimately, the goal of the game is to travel to an alternate dimension called the End, and defeat the Ender Dragon.

Player

The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated by a random or specified seed, with an empty inventory. The player has a health bar with 10 hearts, and can be damaged by falls, suffocation, drowning, fire, lava, lightning, cacti, falling into the Void, and being hit by hostile mobs. Damage to health can be mitigated by armor, and health can be restored by eating food, or if difficulty is set to Peaceful, health will regenerate on its own. Hunger is also a factor if the game is not in Peaceful Mode, depleting over time and even faster while sprinting. Food will replenish health, however eating rotten flesh and raw chicken has a chance of poisoning the player. Depending on the difficulty level, a low hunger level will deplete a players health.
A player's skin can be changed on the profile page of Minecraft.net.


Mining

Main article: Mining
Various Ores (in proximity of lava) that can be mined
As the game's name would suggest, mining is one of the main aspects of Minecraft. Mining is done to extract ore and other materials from below the surface of the map. These ores include coal, iron, gold, redstone, diamond, lapis lazuli, and emerald. These are crucial in making several useful items. Mining can involve digging a hole from the surface or going down through a cave. In Beta1.8, Abandoned Mine Shafts were added, creating extra areas to look for resources.

Crafting and smelting

Main articles: Crafting and Smelting
Crafting allows players to create new tools and blocks using items from their inventory. Crafting was first implemented in Indev, and Notch has expanded the crafting recipes with new versions, blocks, and items. To craft, a player can use the 2�2 grid in the inventory or the 3�3 grid provided by a crafting table. Smelting requires a furnace in addition to fuel, and processes blocks such as iron ore into a more useful form (e.g. iron ingot).


Mobs

Main article: Mobs
A creeper in daylight
Mobs (Short for Mobiles) are the animals and other creatures that inhabit the map. These include zombies that attack by melee; skeletons that have a bow and arrow, spiders that jump large distances and can climb walls, and creepers that explode when near the player. Rare mobs include Spider Jockeys, skeletons riding spider; Endermen, that are tall, black creatures with purple eyes and turn aggressive when the player looks at them, and slimes, which spawn deep within the map. The Nether features ghasts; flying mobs that spit exploding fire balls and attack without provocation, and Zombie Pigmen; modified Pigmen with a Golden Sword and are neutral. In 1.0.0, blazes were added in the Nether (which shoot fireballs and fly) and Magma Cubes, which are similar to slimes but jump a bit higher). In The End, Ender Dragons exist; they are the first and currently only boss in Minecraft.
To aid the player there are several passive mobs: pigs, cows, chickens, sheep, and squid, and two tameable mob types, wolves and ocelots. Wolves will attack enemy mobs if the player engages them. Cats, or tamed ocelots will keep creepers at bay and can't take fall damage. Passive mobs other than wolves yield resources when killed, such as beef, porkchops, chicken, wool, leather, and ink sacs. If killed when on fire, the meat drops are changed to steaks, cooked porkchops and cooked chickens.
There is currently only one NPC mob; villagers, which spawn and move about within their NPC Village.

Multiplayer

Main articles: Server and Multiplayer
Early SMP
The multiplayer feature was introduced on June 8, 2009 for Classic, and later as SMP (Survival Multiplayer) on August 4, 2010, and has been a popular part of the game ever since. Minecraft multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term griefer, meaning a player who causes grief, is a typical term on the internet, but has taken up its own definition on Minecraft servers: a person who destroys or defiles other users' creations on servers.
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the Mojang server and even plugin-based replacement servers such as Bukkit. Because of these plugin-based servers, new user-created features have shown up in Minecraft. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing T. After 1.2.4, it was now possible to scroll back through previous chat entries using the arrow keys.
One popular game on multiplayer servers is Spleef (a play on the word "grief"), a game where the player's aim is to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area.